๐ŸŽŠ Update + Festival! ๐ŸŽŠ


Game Update Content

Added:

๐Ÿ†• A new boss, "The Symphony of Shadows" awaits you in the Dome. Its empowered variant and more modifiers are coming in future updates.
๐Ÿ†• Campaign was extended from 6 to 9 years (will be still longer as we add more content).
๐Ÿ†• New jump (soul ability) dropped from new boss.
๐Ÿ†• 3 new unique uncraftable armor pieces dropped by the new boss, each empowering the new jump (soul ability).
๐Ÿ†• 1 new uncraftable weapon as a drop from the new boss.
๐Ÿ†• New German Translation, if you find any missing texts or text going outside of its text field (as German is usually longer than its English counterpart), let us know.

Fixed:

๐Ÿ“Œ Custom character list in town that lets you drag your characters on the list in whatever order you like, and this order will be remembered for the rest of your campaign
๐Ÿ“Œ Town remembered what type of sorting character list was left in, and returns to it after battle/loading
๐Ÿ“Œ Buffed Warden stats to reflect the longer campaign
๐Ÿ“Œ Minor bug where some lines after the first one, while hovering stuff inventory, had unnecessary space at the beginning.
๐Ÿ“Œ Hammer having unintentional invulnerability during attack

Very Important! Please Read!

Feedback for the new boss is highly encouraged. We tried to do something unique with this boss, making it a "4v4" fight. Let us know what you think!
If you have any ideas about what we could do for "Symphony of Shadows" modifiers or empowered variants, let us know. We read all the feedback we get. :)

"Symphony of Shadows" is set to spawn between years 2-6.
Until the next patch we will set it so that the new boss ALWAYS spawns as a choice at year 2. Rest of the years, it has the same chance to spawn as the rest of the bosses.

To illustrate the difficulty curve we had in the game till this moment:
There were 4 normal enemies (level 1) and 4 empowered variants of them (level 2). Each enemy and its empowered variant have fight modifiers that would make fights harder. Fights with modifiers can be counted as having +0.5 difficulty level, so:
Level 1 - Maultigore, Caretaker, Starchild, Galvera
Level 1.5 - Level 1 fights with various modifiers
Level 2 - Vulcanic Maultigore, Carnivorous Caretaker, Fallen Angel, Khepri Weaver Galvera
Level 2.5 - Level 2 fights with various modifiers
Level 3 - Final Boss fight

Following this allotment:
Base "Symphony of Shadows" is a Level 1.5 fight, and their fight with modifiers is a Level 2 fight. It is the "in-between" difficulty boss that will let us spread the campaign longer.
The next new boss added in the future will probably be in the same difficulty space and will let us make campaigns longer and more fulfilling.
In the future, adding empowered variants to these new bosses (the empowered variant would be Level 2.5 and one with modifiers Level 3) would allow us to make campaigns even longer and upgrade the final boss to Level 3.5.
After that, the next step would be adding more stuff to town to make the longer town progression interesting.

Lovecraft Festival & Discount


Juggler Games proudly announces participation in the glorious and twisted Lovecraft Festival! And, of course, we come in with a juicy discount. You can find the event
>>>>>HERE<<<<<

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